Left 4 Dead 2: List of Weapons

Left 4 Dead new DLC ‘The Sacrifice’ click here for info.

To Add me on Steam: Asilee

Left 4 Dead 2

Update: If I missed any…feel FREE to leave a comment with the weapons that I did miss if I missed any. THANK YOU!

Also! Think and READ before you post! People have been commenting saying I don’t have this or that when I do.

AND! Don’t message me or contact me telling me how someone had copied and pasted this whole article on The Steam Left 4 Dead 2 forums. I couldn’t care less.

PS: All FOREIGN weapons WILL NOT be listed! So please save the “I live in Australia/Germany and they have different weapons that aren’t listed here” comments. Those are only in your game because of the strict censorship on the game and various other reasons. I live in AMERICA. The only weapons I’m listing are in the AMERICAN version of Left 4 Dead 2. Thank You!

Please don’t just scroll through the whole list assuming there are pictures for every last weapon/explosive in the game. That’s how you end up thinking I didn’t list it because I didn’t put a picture. READ PEOPLE!

Question: If you HAVE the game…why are you even looking at this?

Tier 1

Pump Shotgun

Does 25 damage per pellet and 250 damage if all pellets hit. (10 pellets)
Does 2000 damage per clip if all pellets hit, should take 3 magazines to kill a Tank when up-close.
Requires a pump after each shot.

The Chrome Pump Shotgun is the most basic shotgun in the game. It deals high damage at close range but the spread causes it to be ineffective at medium to long range. It was revealed in very early builds of the Left 4 Dead 2 beta and rarely seen. It is modeled after the Remington 870 Marine Magnum.

Sub-machine Gun

Does 20 damage per shot.
Does 950 damage per magazine, so it takes 7 magazines to kill a Tank.
More accurate than the Silenced Submachine Gun.

The Sub-machine Gun deals light progressive damage. It holds 50 rounds with 480 in reserve, and has enough accuracy to shoot at medium range. Although it is replaced by the assault rifle in tier 2, it still has the highest rate of fire. It also has noticeable stopping power. The main drawback to the sub-machine gun is the high rate of ammo expenditure; most Survivors using a sub-machine gun will run out of ammo partially through a level if they aren’t conservative with their shooting. However, it is great for medium-ranged closed-quarters such as large warehouses and apartments. Its high rate of fire, penetration and accuracy make it a longer ranged alternative to the pump shotgun.

Silenced Sub-machine Gun

Does 25 damage per shot. CI has 50hp on Normal/Advanced and 90 on Expert.
Does 1250 damage per magazine, so it should take 5 magazines to kill a Tank if you aim good.

The Silenced Sub-machine Gun fires its rounds at a very high rate of fire. All the rounds in one magazine can be fired in 5 seconds. It has a capacity of 50 rounds per magazine. It is modeled after the Military Armament Corporation M10 sub-machine gun (colloquially known as the MAC-10) with a suppressor.

3-burst Shotgun [?]

SIG SG 552

Chrome Shotgun

Does 24 damage per pellet and 240 damage if all pellets hit. (10 pellets)
Does 1920 damage per clip, should take 4 magazines to kill a Tank.
More accurate than the Pump Shotgun.
Requires a pump after each shot.

The Chrome Pump Shotgun is the most basic shotgun in the game. It deals high damage at close range but the spread causes it to be ineffective at medium to long range. It was revealed in very early builds of the Left 4 Dead 2 beta and rarely seen. It is modeled after the Remington 870 Marine Magnum.

Tier 2

Auto Shotgun (Tactical)

28 damage per pellet, 280 if all pellets hits.
2880 damage per magazine, should kill a Tank in 3 magazines.

The auto shotgun is the next weapon up from the pump shotgun. It doesn’t require a pump after every shot so it can be fired much faster, but if reloaded from empty magazine, the bolt must be pulled, which takes a second,so its best to reload before the weapon is empty. The rate of fire is an advantage for wiping out crowds of Infected and cr0wning Witches. On a side note it’s effectiveness against Tanks has been decreased. The range and power of the shots is also improved. It is modeled after the Benelli M1014 semi-automatic shotgun.

Hunting Rifle

Does 90 damage per shot, and 1-shots CIs on any difficulty unless you aim for the limbs.
Does 1350 damage per magazine, should take 5 magazines to kill a Tank.

The hunting rifle has an attached scope that can be used to pick off Infected from long distances away. However, it is extremely ineffective at close range as each shot must be aimed at individual Infected. It’s the best weapon to use if Infected pack into small tunnels or hallways because of the power and ability to blow through Infected and hit others. It may also be used to penetrate walls. This is an effective weapon to kill Smokers who are on top of buildings or hills. It is modeled after the Ruger Mini-14 rifle.

Assault Rifle

Does 33 damage per shot.
Does 1650 damage per magazine, should take 4 magazines to kill a Tank.

The assault rifle is a fully automatic weapon that deals high damage at long range. It is more effective than the submachine gun in all respects, doing more damage with higher accuracy. This is effective at killing special infected at a distance and dealing constant damage at a closer range. It can be effectively used on Tanks if attacking at a close range. It is modeled after the M16A2 assault rifle. It is confirmed that it is the M16A2 because it says it right on the gun in the game.

Sniper Rifle

90 damage per shot, 1-shots all CIs.
2700 damage per magazine, should take 3 magazines to kill a Tank.
Holds more ammo per magazine.

The Sniper Rifle will do more damage against Special Infected while still killing the Common Infected in one hit. It will also be more accurate when moving and be black in color instead of the wood brown of its predecessor. It has a capacity of 30 rounds each magazine; increased from the 15 from before. It is suspected that this will be a Tier 2 weapon. It is modeled after the Heckler & Koch G3SG/1 rifle, a scoped G3 variant

Spas-12 (Combat Shotgun)

Does 44 damage per shot. (Not sure if this means per burst or per bullet)
Does 2640 damage per magazine, 3 magazines to kill a Tank.

The Combat Shotgun fires shotgun shells and has a capacity of 10 shells each reload. It is modeled after the Franchi SPAS-12 Semi-Automatic Shotgun.

SCAR (Combat Rifle)

The Combat Rifle is an automatic weapon that has a capacity of 60 rounds per magazine and fires in three-round bursts. It is suspected that this will be a Tier 2 weapon. It is modeled after the Fabrique Nationale SCAR-L assault rifle.

Special Tier

Grenade Launcher

Does same damage as a Pipe-bomb.
Can not gain more ammo from ammo piles.
Kill radius varies on difficulty.

The Grenade Launcher is a weapon in Left 4 Dead 2. Based on footage from Comic Con, it appears to be a M79 Grenade Launcher. Not much is known about the grenade launcher other than “it liquefies flesh-eaters with remarkable efficiency.” It fires one shell at a time and takes around two or three seconds to reload. It takes the place of the primary weapon. It appears to have the same power as the pipe bomb. It also has the worst friendly fire damage,

AK-47

Does 58 damage per shot.
Does 2320 damage per magazine, should take 3 magazines to kill a Tank.

The AK-47 is an Assault Rifle in Left 4 Dead 2. It can be found mostly in the location of the SCAR in areas where the assault rifle spawns.

Mini-gun
Heavy Machine Gun

Grenades

Molotov Cocktail

Molotov Cocktail

Pipe bomb
Boomer Bile Bomb

Explosives

Oxygen Tank

Oxygen Tank

Gas Can

gascan

Propane Tank

Propane Tank

Fireworks

Sidearm

P220 Pistol (Can be dual-wielded)

Does 525 damage per magazine, 1050 when dual wielded. Takes 12 magazines to kill a Tank, and 6 magazines when dual wielded.
Infinite ammo.

The SIG Sauer P220 Pistol is the backup weapon of the Survivors in Left 4 Dead 2. It is one of the weapons they can use when knocked down, although with a slower rate of fire and greatly decreased accuracy. The pistol(s) is one of the only weapons that has infinite ammunition. However, they are still limited to a magazine capacity of 15 rounds.

Dual Pistols [P220 Pistol)
Magnum Pistol (Cannot be dual-wielded)

Does 80 damage per shot.
Does 640 damage per magazine, should take 10 magazines to kill a Tank.
Like the normal pistols, it has infinite ammo.

Melee Weapons - Close Combat Weapons

Axe

Axe

Baseball Bat

Baseball Bat

Chainsaw

Chainsaw

Cricket Bat

Cricket Bat
Frying Pan

Frying Pan
Paddle

Paddle
Machete

Machete

Katana

Katana

Crowbar

Crowbar

Electric Guitar

Electric Guitar
Tonfa [Police Baton]

Tonfa

Ammo

Incendiary Ammo
Explosive Ammo

Weapon Upgrades

Laser sight

Healing Weapons

Defibrillator
First Aid Kit
Pain Pills
Adrenaline

Trivia

  • All of the weapons in Left 4 Dead 1 reuse weapon code from another Valve game, Counter-Strike.
  • The flashbang grenade was rumored to have been made a weapon at some point, which would have stunned all nearby Infected. However, there is no proof in the game files that a flash-bang grenade ever existed.
  • The posters before each level sometimes show characters with scoped MP5s, but they are not usable in the actual game.
  • It has been rumored that a revolver may also be featured but there is little to no evidence of this as of yet.
  • There also may have been a usable knife as a melee weapon, the sound can be found in the weapons/knife folder.
  • The posters before each level sometimes show characters with scoped MP5s, but they are not usable in the actual game.
  • In Left 4 Dead (with the exception of one area each in the 3rd and 4th chapters of Death Toll and in Crash Course), all tier 2 weaponry spawns in groups; allowing players to choose which weapon they want to wield against the Infected.
  • The flashlight is mounted on each gun and is sensitive to how the player moves it. It scatters with players’ movements when they reload part of a magazine, reload the entire magazine, melee or switch weapons.
  • An interesting thing to note is that the pistol is the only weapon that actually has a reason to stay attached to you. Weapons put on your back don’t have a strap keeping them on, and molotovs, pipe Bombs and pills also seem to float on the player’s waist.
  • If you spawn a useable item while you’re still holding one, the one you dropped will be ineffective, meaning it wont get set off no matter what. Picking it up and throwing it solves this.
  • It is odd that the “Cooldown” bar comes up when you melee with guns but fighting with a melee weapon, there comes no “Cooldown”, even though in reality the use of melee weapons would exhaust you much quicker than hitting with the backside of a gun.
  • In Left 4 Dead 2 , not all weapons have a full stock of ammunition. When you approach a weapon close enough, it will say if the weapon is fully loaded or not.
  • In Left 4 Dead 2 Demo, it should be noted that upon picking up a melee weapon, Survivors drop their pistol (if they are dual wielding, they will drop both pistols). However, when they are incapped, they still pull out a pistol, and once revived, the pistol is no longer part of their inventory and the melee weapon is still in the pistol slot. This is the game designer realising that if a teammate is pinned a melee weapon would be useless.
  • Also in the L4D2 Demo, all Melee weapons have a blur effect when swung. This includes both the primary fire (swinging the weapon) and the secondary fire (pushing with the weapon).
  • When Picking up ammo from a stock pile in Left 4 Dead, it would only fill the reserve ammunition to its maximum capacity. In Left 4 Dead 2, picking up ammo from a stock pile would fill the reserve past its usual limit, to the point that if you were reload after, your weapon would be fully loaded.
  • In Left 4 Dead 2 Demo, typing “give melee” in console will give you a glitched melee weapon. When taken out it appears to be glitch arms flying all over the place. It has no HUD icon, either. If traded for a different melee weapon or a pistol, the world model will appear as a Hunter’s arms.
  • In the Left 4 Dead 2 Demo, typing “give hi_claw” in console (replacing “hi” with the name of a Special Infected) will cause an apparent glitch. The “infected_claw”s are most likely supposed to be the weapons that Infected players use while playing a Versus game. However, when spawning is attempted, a P228 will drop on the floor that you cannot pick up.

Left 4 Dead 2 Music Video

Update 12-13-2009: Let me make another thing clear before people like “omgitsroscoe” make a fool of themselves. The gaming footage I used to make this music video is from GameTrailers. This is NOT me playing. So if you want to say, “ZOMG! YOU SUCK!” Please track down the players in the video’s and tell them that. Thanks.

Related articles by Zemanta
Does 25 damage per shot. CI has 50hp on Normal/Advanced and 90 on Expert.
Does 1250 damage per magazine, so it should take 5 magazines to kill a Tank if you aim good.
About these ads

104 thoughts on “Left 4 Dead 2: List of Weapons

  1. this is really good. also i just wanted to point out, and not being a dick, lol that the picture of the machete is actually a Kukri knife. i only know this cuz i have both a kukri and a machete. the machete has a flat, straight back and curves out in the front, and the kukri has that curve in the middle like in the pic. this is a very well done list none the less. excellent job. :D

  2. woot, thankyou! I finally came to a site where the webmaster knows what they’re talking about. Do you know how many results are in Google when I search.. too many! It’s so annoying having to go from page after page after page, wasting my day away with thousands of people just copying eachother’s articles… bah. Anyway, thankyou very much for the info anyway, much appreciated.

  3. Awesome website. Thank you, I finally found the name of my favorite pistol in Left 4 Dead 2 XD. (By the way, I read all the comments, and many of them are very funny) ♥

  4. The idiot who replied by putting their response in the title instead of putting it where it was supposed to go, it got unread and deleted and your IP is going on the blacklist…also most if not all of it past the first 3 words were cut off. Try again.

  5. lee good work on the descirptions could you possibly add sum more detail to the grenades and such this would be greatly appreciated thanks

    • I haven’t gotten around to that because I’ve been pretty busy lately. If you or anyone else would like to help or contribute to this blog please feel free in leaving a comment. It would be appreciated and added.

  6. Don’t post comments ‘Anonymously’ they will get deleted/thrown in the spam folder automatically. They don’t get read or really get taken seriously honestly so don’t waste your keystrokes. Thanks.

    • You know the only thing that’s going to stay is…”l4d2 is fun stuff!” right? Because the rest of that bullshit has NOTHING to do with this blog. What a shame…you took the ignorant route…eh, oh well…its more where you came from.

  7. sup nice ass tips. like how you said the damage and how many rounds to kill tank. one thing you need to add more about grenade lancher.and talk about the infected. like health special infected. tank. how much damage they can do. what they can do. even simple infective. and you got pwned in that video. you sucked to lol. but nice tips and video. take my advice add these stuff

  8. I found some new weapons on L4D2 demo (Xbox360), it’s a small combat knife and another type of sniper rifle that I never seen before.

  9. If your comment is based on your experience in the game and its not worth squat, it will be deleted. Note: Your experience in the game cannot speak for everyone else. Being that its a large amount of you who play it on a PC. Results may vary.

    • Its on the list….read the whole list. Its considered a shot gun.
      The name of the actual gun is used with “(SCAR)” next to it.
      And there is even a picture. If you don’t know what a SCAR looks
      like then, I don’t know what to tell you.

  10. Not sure what the nigger talk is about, but if somebody needs to come online in order to be ignorant and beligerent, that somebody must be irate with the lack of social interaction plaguing their less then interesting prebubescent excuse for a life. I know its rough out there what with people demanding their burgers at a certain speed and quality “Chris”, but try not let it shrivel that tiny prick of yours to the point where you feel it necessary to pretend youre something special to a bunch of online acquaintences. Im all for being a jerk online, but have some class junior–the race card is played out. Besides, theres plenty of other things to hate, like the way your mother switches on my dick at night, slapping that milky thigh fat on my cock and causing me to vomit in my mouth a little. (Review: Mother jokes in, race jokes lame) Thatll do pig, thatll do.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s